For those who have children who’ve indulged in MagiQuest or ardently wanted to, you’re well aware of the game’s allure. This summer, I’m offering a homemade alternative with a printable game titled “Magic Adventure!”
Magic Adventure: A Print-and-Play Version of MagiQuest
During our recent trip to Great Wolf Lodge, MagiQuest captivated my boys’ attention, becoming the highlight of their stay.
On returning, my 10-year-old, inspired by the game, crafted his own version using cardboard cutouts and various designs. Though innovative, it was quite rudimentary, lacking the complexity and rules that added thrill to the original game.
Admiring his imaginative spirit, I decided to refine his concept. After dedicating a full Saturday to its creation, “Magic Adventure” was born. This game, a product of hours of effort, design, and meticulous picture selection, is bound to resonate with your family as much as it did with mine.
Now, let’s dive into the realms of “Magic Adventure.” This printable MagiQuest-inspired game is replete with hidden mystical objects, mini-games, and a dramatic showdown with a dragon, all under the guidance of a Game Master.
Playing Magic Adventure: Step-by-Step
- Assembling the Game
- Magic Adventure Guide Book (Pages 2-5): For an authentic feel, print on a colored or light tan/brown paper. Segment each page into columns, then bisect to form a 16-page guide. Use a hole punch on one corner or the side, binding pages with sturdy string or yarn.
- Hidden Objects & Game Elements (Pages 6-15): Print these components on cardstock for durability, given their frequent usage. Separate each item carefully.
- Game Master Manual (Pages 16-20): These are for guidance during the challenges and the culminating battle. They can be viewed digitally or printed. If printed, isolate the dragon illustration for the Game Master’s use.
- Concealing the Game Elements:
Select three diverse locations for object concealment. This could span different rooms, floors, or even outdoor spaces. This setup ensures players stay active, dashing between spots to locate items.
Retain the patterned cards (pages 14-15) for the final battle. Categorize the objects from different missions into groups and stash them in the selected areas. To illustrate, I allocated sets for the upstairs, ground floor, and basement. - Adventure Guide & Gameplay:
Bestow upon the player(s) the Magic Adventure Guide Book, ideal for an individual or a small team of 2-3. As they progress, they’ll amass items essential for the final showdown. If multiple kids are playing, consider rotating turns.
Encourage children to rely on their guide book for clues and guidance. For younger participants, read out instructions and occasionally drop hints. The older lot should independently navigate through quests.
Lastly, the Game Master will oversee the trio of challenges and the concluding dragon duel. The end section of the printable contains all requisite details.